CP_Blastoff from Jason Lamb on Vimeo.
Level design by Andrew Carreiro and myself for the videogame Team Fortress 2.
Created for our fourth year Multimedia thesis at McMaster University, CP_Blastoff was my first attempt at a level design, and only Andrew’s second. Created using the Valve Corporation Hammer Editor, it was a control-point style map where battling teams fought over five control points. Once a team captures all of the control points, they win the game.