The year 1996 is calling, and has invited you to revisit the classic game Quake. Why you ask? Well, there’s a new level editor called TrenchBroom out, and it beckons you to build more fiendish levels to blast your way through. Read on to see what this level editor brings to the now 17 year old classic.
Sandy Petersen. You may know him as the level designer behind such games as DOOM, DOOM 2, and Quake. Or maybe you’re more familiar with his role as a game designer for many of the Age of Empires games. Perhaps though, you’re instead a fan of his Call of Cthulu role playing game? Whatever it is, I got a chance to ask Mr. Petersen some questions on his varied, and influential, career.
[Read more…] about Sandy Petersen: An interview about DOOM, Quake, and AoE
When one looks back at Team Fortress Classic, the most noticeable element is that the game is more in line with a traditional military-based shooter, as opposed to the colourful, hat-simulating sequel we play today. However, while it may not be as charming as today’s releases, it more than holds it own based on mechanics alone.
So let’s take a moment and trace the history of this game, which serves as one of the most persistently successful Half Life and Quake mods of all time.
[Read more…] about Team Fortress Classic