The FASEB Journal
vol. 31 no. 1
We have previously demonstrated that when anatomy is learned from traditional 3D computer models (i.e., those projected on flat screens) or using pictures and diagrams of specimens, test scores are approximately 30% less than when the anatomy is learned from solid models when students are tested on cadavers. We have shown that these traditional, computer generated 3D images are perceived as 2D images due to our use of 2D-displays. Our current goal is to utilize technology that allow our learners to perceive these computer objects as true 3D models i.e., as solid objects. Recent developments in technology, like the Microsoft HoloLens, allow us to generate convincing, interactive, 3D models in real space. These mixed-reality anatomic objects have the potential to be as efficient as our solid models in learning anatomy and thus may replace the traditional tools of anatomic teaching. This presentation will demonstrate anatomic specimens in all formats, including mixed reality applications in an interactive setting to emphasize the benefits and problems of each form of learning object.
Support or Funding Information
Education Services, Faculty of Health Sciences and MacPherson Institute, McMaster University.